Probably not likely. The criminal field isn't exactly one where academic credentials are necessary to advance, so I'm happy to leave the degree just as a bonus for pay and PTO, and not as a hard requirement.
Hi Kuttoe! I really want to get your mod, since it seems way better in every way, but I like having a requirement to even be allowed to buy a vet clinic, like I get with one of Zer0's mods, but I can't have both mods since they conflict. Have you considered making a degree requirement for buying a vet clinic? And perhaps a vetinary medicine degree to match?
If you leave just the "Zero_CareersNeedsDegree_Pets.package" file installed from Zer0's mod, it will still work on Vet Clinics and won't conflict with my mod.
Hi! I had an issue getting the bartending certificate goal completed in the bartender career. I tried a few different ways of attending a class, both physically going to campus and booking it on the phone/computer but nothing worked, I ended up cheating to go up a level.
I looked into the game code for this, and apparently it requires you to attend the Mixology course 11 times to earn the cert. I think that's a bit much, and I've added a note to nerf that the next time I update the mod.
Hi! I updated my game and noticed that unfortunately this mod ended up breaking with the recent update. I can't play with the family, infinite loading screen is occurring. Do you have any predictions on when the mod might be updated? He's amazing and almost indispensable to me. Sorry for any inconvenience
The mod is working fine for me. If you're getting an error or last exception, please come into the Discord server for better troubleshooting when you get a chance.
discovered this mod recently and I love every second of it! I was thinking if maybe you could also adjust working hours for specific careers? For example doctors should have much longer shifts than they are right now (maybe 18h or smthg)
Very glad that you like it! For work hours, it may not be possible due to how some of the game's code is organized, but I have started investigating this a little bit to see how it could be done. No promises yet, and I still need to finish another project before I dive back into Career Overhaul.
I'm so happy to hear it! Playing with this mod turns my game into a different level, I always need to have it in my folder! Another fun idea would be to introduce chance cards for some careers, like spy where you would have few choices where in some cases you could die on a mission etc.
Hello, and thank you! I always appreciate new translations for my mods. If you need help making one, my friend ISY runs a translator Discord server, where they have tutorials and answer questions. Here is a link: https://discord.gg/VZsPw4X3vP
Hey Kuttoe, thank you very much for your awesome mod, I love the changes it has made to my game! I am having a little issue though and it could very well be related to the many other mods I have in my game, however just to check...the issue I am having is that when my sim is passively meeting people at work, they are becoming friends without actively engaging with them. I am assuming a few things, it could be from mods, it could be from having a pristine reputation. It wouldn't be an issue, except she is almost permanently sad from 'losing a friend'. So basically I am wondering what you think, or if there is a way to deactivate meeting people passively at work?
That is coming from this mod, yes. You can deactivate it in your settings file ("The Sims 4\saves\Kuttoe\[Kuttoe] CareerOverhaul_Settings.cfg") by opening it and changing "coworker_toggle" to "false".
Oh awesome! Thanks so much! If you are interested in ideas for future versions, I wonder if it would be doable to have jobs harder to get initially too, such as needing to attend an interview. Anyways, thanks for getting back to me and solving this little issue for me, aside from that, this mod along with a few others have really helped me enjoy the sims 4 again, you are a star!
If you like the idea, perhaps you can add a chance to receive a pop-up invite from co-workers at the end of work sometimes or a chance for a co-worker to go home with the main sim.
Hi! I just recently tried out this Mod and absolutely loved it, however as I'm interested in also trying Zer0's Custom Degrees and Required Degree For Promotion Mods I wanted to know if they'd conflict with this as I find it the most likely
Required Degree for Promotion conflicts with my mod since they edit the same thing. Custom Degrees conflicts with the Degree Nerf Addon so if you want that mod, be sure to remove my addon.
I'm extremely sorry, I already have a Chinese translation from crimsonlycoris, but something must have happened with the most recent upload and it wasn't merged in properly. I've uploaded a fixed version of the mod now so that the Chinese translation will appear correctly in game. Thank you for bringing this to my attention and for the effort you put into making this for me.
This mod does not, but it is compatible with the "Work From Home" mods by NoelleBellefleur. They haven't been updated in a while, but Noelle says they are still (99%) working.
For adult Sims, this was intentional; teens have half the pay. With the hours that the Manual Labor career works, $70/hour comes out to just $700/week, which is on par or below most other careers around the same level. Combined with their inability to advance their career any further, this seemed like fair compensation.
Hi, I actually was just wondering if you could update the mod so that sims with two degrees would start at that job level. My sim finished two degrees (psychology and biology) and I was expecting for them to start off as a general practitioner, but it only started them as a nurse.
Hm, I can see why that would be disappointing. Currently, the game's code only supports a boost for one degree (or other trait) at a time, but I'll look into it and see if I can come up with a workaround or new code.
I haven't made any changes to the new career yet, and it doesn't have any skill requirements anyway. It's a new type of freelance so I'm still getting a feel for how it works both in the game and in the code.
A technical degree is any of the more scientific-oriented degrees which are considered Distinguished programs at Foxbury (Biology, Comp Sci, Economics, Physics, Psychology, Villainy).
With this mod does the promotion requirement bar ever go down if you don't meet your goals/do well at work? I know it never does in the base game, and it's not really mentioned on the page, jw thank you
No, the performance bar behaves the same and is based on their attendance and work tone. There's not really anything I want to or plan to do with the performance bar itself, but I do have ideas for the work tones.
Thank you so much for answering! I've actually been thinking about this a lot since I saw ur reply. I hope it's not too rude to ask but if that's the case do you think it would be safe to pair this mod with Harder Career Progression by Lotharihoe, link: https://lotharihoe.tumblr.com/post/632428098212823040/harder-career-progression-...
It's all about making the promotion bar more real, allowing it to go up and down. I love a lot of their work as well as yours, similar vibe. I think they could pair well if they don't conflict 😅 thank you so much either way.
This mod does look like it conflicts with mine in a few places. I think I see the merit of what they're doing and what kind of feature you are after, though. I'll keep it in mind for future versions of the career overhaul and see where I can make things fit in.
I installed the mod today but it seems not to work for example applying for a job I get it right away I also don't have an option to interview or anything although I'm am only able to see the new promotion requirements
I just registered to report that this mod is not working properly with Dream Home Decorator job. If you tried to Reveal your renovations after redecorating, the Before/After slideshow does not show up and at the end of the career when the client if giving you the final review, the game got stuck and the ending popup does not appear.
I managed to get them when taking out this mod. Hope it got fixed because I love your mod!
Hello there! I just published a fix that I believe should take care of this issue. Please install it and let me know if you are able to complete a gig.
i wanted to let you know that your mod is not working properly for me. When I use it in my game I have little llamas in the interarction menu when I talk to other sims. I hope you know what I mean. Hope you have a wonderful day. :)
I'm afraid I don't know what you mean really. Can you head over to my support channel on our Discord server to troubleshoot the issue? I or one of my friends will be happy to help solve it.
I dont know why, but now it seems that it worked. Maybe it was helpful to remodel my Mods Folder :) Sorry for the missunderstanding. Hope you have a wonderful day. BTW i joined your Server. Thank you for this great mod!!
I don't believe they conflict directly. We edit different parts of the game in these mods. I can't guarantee they work well together for game balance but that's a personal choice.
This is an intended goal for the Bodybuilder career and will show up regardless of packs due to the way Objectives in the game work. After a conversation with some other modders (frankk, TwelfthDoctor1, and ChippedSim), we may have deduced a way for the game to allow you to skip this if you don't have the pack installed, but it will take me some time to code and test it. For now, I recommend using a mod like UI Cheats or MCCC to skip that specific objective, or uninstall the file for the Athlete career if you don't want to deal with it.
Got a raise in Customer Support job that offered a bonus of 1,999. Bonuses in Tech guru down the line were more like 600. I think something might be off.
I am not able to reproduce this in my game. The lower level Tech Guru positions are getting bonuses on the order of $100 and no one gets a bonus approaching $1,999 until level 8. Which position gave you that much money? Do you have any other mods installed, especially those which might affect careers?
I don't think so - the only mod that affects money would be MCCC. It was Earned a Raise - Customer Support, got an additional 10 an hour and a 1,999 bonus. After I had graduated and changed careers I would get 400-600 bonuses, but it struck me as odd that I started out and so soon got such a huge bonus.
Double checking my mods - the only possible thing would be Neia_Careers_Commons, but I don't have any of its mods. I don't know if it really adds anything as opposed to being a framework for more packages. I've deleted it, for now.
I noticed in the cheat sheet for Athletic it says "Wellness", but in game it shows Logic for Professional Athlete. I don't know if this is because of the file itself, which had an older version of the mod, or something else.
That is actually a mistake in the Cheat Sheet! I will get that fixed. It is intentional that Bodybuilders have to train Wellness as most of their job description is actually personal training, and Professional Athletes train Logic as they formulate plays and game strategy. Thanks for catching this typo.
Hey I found a bug fulfilling the "Reach Programming lvl 8" goal in the tech-guru level 8 career, with 10 programming on my sim. I made some screenshots: https://imgur.com/a/uXngk7g
Lemme know if you need more info :) Thanks for the great mod!
Hello, I was wondering if you could help. I downloaded the Mod, my sim works an Angel Investor. But I don't see where the salary increased after I placed the mod in game.
684 is waaaaay higher than both the vanilla game and my mod. The normal hourly rate is 406 and with my mod the hourly rate is 471. With a 41% bonus from a Distinguished Economics Honors Degree, that would bring the rate up to only 664. Your Sim is doing quite well for themselves, and they either have a number of other bonuses already active, or benefits from a different mod.
I love the idea of this mod but the minimum requirements are quite high for the average user. If Spa Day, Outdoor Retreat, and Parenthood's components were optional instead of required, I'd totally get this; I think careers are a very weak part of the game.
I've just released an update to the mod that restructures how the files work. It is now possible to exclude the careers that would require those packs if you'd like. Alternatively, you can still use them if you wish and then skip the goal for the skills you don't have installed using MCCC or UI Cheats.
Thanks you for your creation. There's one thing: MC Command Center has the option to speed up and slow down (that's what i need) the career growth. Does it work with your mod per chance?
Yes, it should be compatible. While I increase the difficulty of promotions by changing the goals, I don't alter the "difficulty" directly by slowing the progress bar like the MCCC settings do. It should be perfectly safe to use those settings in combination with my mod if you want an even harder experience.
← Return to mod
Comments
Log in with itch.io to leave a comment.
Do you think it is possible to change chance card outcomes so that the sim gets fired or suspended instead of just getting demoted?
Chance cards are possible to edit and add to, yes, but they're pretty time-consuming and a bit low priority for me right now. On the list, though.
No problem, Kuttoe!
Any chance we can have a version where a degree in villainy is required for higher levels of the criminal career?
Probably not likely. The criminal field isn't exactly one where academic credentials are necessary to advance, so I'm happy to leave the degree just as a bonus for pay and PTO, and not as a hard requirement.
Hi Kuttoe! I really want to get your mod, since it seems way better in every way, but I like having a requirement to even be allowed to buy a vet clinic, like I get with one of Zer0's mods, but I can't have both mods since they conflict. Have you considered making a degree requirement for buying a vet clinic? And perhaps a vetinary medicine degree to match?
If you leave just the "Zero_CareersNeedsDegree_Pets.package" file installed from Zer0's mod, it will still work on Vet Clinics and won't conflict with my mod.
Okay, thanks! I'll do that then :)
Hi! I had an issue getting the bartending certificate goal completed in the bartender career. I tried a few different ways of attending a class, both physically going to campus and booking it on the phone/computer but nothing worked, I ended up cheating to go up a level.
I looked into the game code for this, and apparently it requires you to attend the Mixology course 11 times to earn the cert. I think that's a bit much, and I've added a note to nerf that the next time I update the mod.
is the mod compatible with Carl's Difficulty mod? Update 1.34 MORE PURPOSE TO FRIENDS! Carl's Sims 4 Difficulty Mod & Gameplay Overhaul | Carl's Guides on Patreon
I haven't tested with that mod, but it seems likely to conflict with my career mod (and a handful of my other mods) in some way.
Hi! I updated my game and noticed that unfortunately this mod ended up breaking with the recent update. I can't play with the family, infinite loading screen is occurring. Do you have any predictions on when the mod might be updated? He's amazing and almost indispensable to me. Sorry for any inconvenience
The mod is working fine for me. If you're getting an error or last exception, please come into the Discord server for better troubleshooting when you get a chance.
discovered this mod recently and I love every second of it! I was thinking if maybe you could also adjust working hours for specific careers? For example doctors should have much longer shifts than they are right now (maybe 18h or smthg)
Very glad that you like it! For work hours, it may not be possible due to how some of the game's code is organized, but I have started investigating this a little bit to see how it could be done. No promises yet, and I still need to finish another project before I dive back into Career Overhaul.
I'm so happy to hear it! Playing with this mod turns my game into a different level, I always need to have it in my folder! Another fun idea would be to introduce chance cards for some careers, like spy where you would have few choices where in some cases you could die on a mission etc.
Hey, I am fluent in swedish and I'm on a B2 level in english, can I do the swedish translation? And if so, how?
Hello, and thank you! I always appreciate new translations for my mods. If you need help making one, my friend ISY runs a translator Discord server, where they have tutorials and answer questions. Here is a link: https://discord.gg/VZsPw4X3vP
Hey Kuttoe, thank you very much for your awesome mod, I love the changes it has made to my game! I am having a little issue though and it could very well be related to the many other mods I have in my game, however just to check...the issue I am having is that when my sim is passively meeting people at work, they are becoming friends without actively engaging with them. I am assuming a few things, it could be from mods, it could be from having a pristine reputation. It wouldn't be an issue, except she is almost permanently sad from 'losing a friend'. So basically I am wondering what you think, or if there is a way to deactivate meeting people passively at work?
That is coming from this mod, yes. You can deactivate it in your settings file ("The Sims 4\saves\Kuttoe\[Kuttoe] CareerOverhaul_Settings.cfg") by opening it and changing "coworker_toggle" to "false".
Oh awesome! Thanks so much! If you are interested in ideas for future versions, I wonder if it would be doable to have jobs harder to get initially too, such as needing to attend an interview. Anyways, thanks for getting back to me and solving this little issue for me, aside from that, this mod along with a few others have really helped me enjoy the sims 4 again, you are a star!
Glad to hear that. I'd like to get back to working on this mod again soon, once I get my other projects out of the way.
Please join the Discord and upload the Better Exceptions report for me there. This is not enough information to go off of.
If you like the idea, perhaps you can add a chance to receive a pop-up invite from co-workers at the end of work sometimes or a chance for a co-worker to go home with the main sim.
Hi! I just recently tried out this Mod and absolutely loved it, however as I'm interested in also trying Zer0's Custom Degrees and Required Degree For Promotion Mods I wanted to know if they'd conflict with this as I find it the most likely
Required Degree for Promotion conflicts with my mod since they edit the same thing. Custom Degrees conflicts with the Degree Nerf Addon so if you want that mod, be sure to remove my addon.
Thank you!
Does this work for yesterdays patch?
I haven't received any error reports or experienced any issues in my game with it, so it seems to be all good. Are you having any problems with it?
I really like this mod. Thx for all of the hard work.
Does this work with Zero´s Job finding mod?
Glad you like it. Yes, I believe that mod is compatible with mine.
How can i modify this
Hello, is Your mod compatible with Zerbu Turbo Careers mod?
I believe so, but I have not thoroughly tested the combo. Try it out if you'd like and let me know the results.
Okay
Chinese translation https://drive.google.com/file/d/1_TSOFjS_GfQgVnCHeVlArR5lV5F618kf/view?usp=shari...
I'm extremely sorry, I already have a Chinese translation from crimsonlycoris, but something must have happened with the most recent upload and it wasn't merged in properly. I've uploaded a fixed version of the mod now so that the Chinese translation will appear correctly in game. Thank you for bringing this to my attention and for the effort you put into making this for me.
Hi, Kuttoe. Does this add Work From Home assignments to more careers?
This mod does not, but it is compatible with the "Work From Home" mods by NoelleBellefleur. They haven't been updated in a while, but Noelle says they are still (99%) working.
Thank you for this. Keep safe.
Just wanted to know if you have given any thought to changing the pay of the part time jobs. I love this mod by the way.
Many of the part time jobs have been adjusted, especially for teens. Is there a career you think should be very different? Glad you like the mod. :)
Hi I notice the pay of the the manual labour career barely has been changed. I think getting paid 70$ and hour at level 3 seems a bit excessive
For adult Sims, this was intentional; teens have half the pay. With the hours that the Manual Labor career works, $70/hour comes out to just $700/week, which is on par or below most other careers around the same level. Combined with their inability to advance their career any further, this seemed like fair compensation.
Hi, I actually was just wondering if you could update the mod so that sims with two degrees would start at that job level. My sim finished two degrees (psychology and biology) and I was expecting for them to start off as a general practitioner, but it only started them as a nurse.
Hm, I can see why that would be disappointing. Currently, the game's code only supports a boost for one degree (or other trait) at a time, but I'll look into it and see if I can come up with a workaround or new code.
Thank you so much!
Hi, do you mind updating the cheat sheets with the Home Decorating career?
I haven't made any changes to the new career yet, and it doesn't have any skill requirements anyway. It's a new type of freelance so I'm still getting a feel for how it works both in the game and in the code.
Hi, I was just wondering what a technical degree was. I saw it in the cheat sheet, and was a bit confused.
A technical degree is any of the more scientific-oriented degrees which are considered Distinguished programs at Foxbury (Biology, Comp Sci, Economics, Physics, Psychology, Villainy).
With this mod does the promotion requirement bar ever go down if you don't meet your goals/do well at work? I know it never does in the base game, and it's not really mentioned on the page, jw thank you
No, the performance bar behaves the same and is based on their attendance and work tone. There's not really anything I want to or plan to do with the performance bar itself, but I do have ideas for the work tones.
Thank you so much for answering! I've actually been thinking about this a lot since I saw ur reply. I hope it's not too rude to ask but if that's the case do you think it would be safe to pair this mod with Harder Career Progression by Lotharihoe, link: https://lotharihoe.tumblr.com/post/632428098212823040/harder-career-progression-...
It's all about making the promotion bar more real, allowing it to go up and down. I love a lot of their work as well as yours, similar vibe. I think they could pair well if they don't conflict 😅 thank you so much either way.
This mod does look like it conflicts with mine in a few places. I think I see the merit of what they're doing and what kind of feature you are after, though. I'll keep it in mind for future versions of the career overhaul and see where I can make things fit in.
That's so cool, thank you! Looking forward to it, and for now, I'll stick with this one solo <3
Hi,
I installed the mod today but it seems not to work for example applying for a job I get it right away I also don't have an option to interview or anything although I'm am only able to see the new promotion requirements
I think you have confused my mod for a different one.
Hi,
I just registered to report that this mod is not working properly with Dream Home Decorator job. If you tried to Reveal your renovations after redecorating, the Before/After slideshow does not show up and at the end of the career when the client if giving you the final review, the game got stuck and the ending popup does not appear.
I managed to get them when taking out this mod. Hope it got fixed because I love your mod!
Hello there! I just published a fix that I believe should take care of this issue. Please install it and let me know if you are able to complete a gig.
Thanks for the quick turnaround, and here I thought I would need to take a break from Sims for a while earlier lol
Everything working as it was supposed to now!
Hello,
i wanted to let you know that your mod is not working properly for me. When I use it in my game I have little llamas in the interarction menu when I talk to other sims. I hope you know what I mean. Hope you have a wonderful day. :)
I'm afraid I don't know what you mean really. Can you head over to my support channel on our Discord server to troubleshoot the issue? I or one of my friends will be happy to help solve it.
I dont know why, but now it seems that it worked. Maybe it was helpful to remodel my Mods Folder :) Sorry for the missunderstanding. Hope you have a wonderful day. BTW i joined your Server. Thank you for this great mod!!
hello! love the idea of this mod. do you know if this mod conflicts with zero's job finding mod?
I don't believe they conflict directly. We edit different parts of the game in these mods. I can't guarantee they work well together for game balance but that's a personal choice.
thank you!
Did you ever try this? How did the combo work out? Thinking of doing the same thing.
Can you check on Wellness (Spa day?) being a requirement for anything in the athlete career when the player doesn't have Spa Day?
This is an intended goal for the Bodybuilder career and will show up regardless of packs due to the way Objectives in the game work. After a conversation with some other modders (frankk, TwelfthDoctor1, and ChippedSim), we may have deduced a way for the game to allow you to skip this if you don't have the pack installed, but it will take me some time to code and test it. For now, I recommend using a mod like UI Cheats or MCCC to skip that specific objective, or uninstall the file for the Athlete career if you don't want to deal with it.
Hi! The Spanish translation is not working on my game. Some of the requirements are showing in English.
Thank you for reporting this! It should be fixed in the update I just published. Let me know if it works for you now.
It is working now ¡Muchas gracias!
Hi!! Is this working ok with the 23rd of march patch?? Thanks!!
Yep, everything appears to be working and no update was necessary for this most recent patch.
Got a raise in Customer Support job that offered a bonus of 1,999. Bonuses in Tech guru down the line were more like 600. I think something might be off.
I am not able to reproduce this in my game. The lower level Tech Guru positions are getting bonuses on the order of $100 and no one gets a bonus approaching $1,999 until level 8. Which position gave you that much money? Do you have any other mods installed, especially those which might affect careers?
I don't think so - the only mod that affects money would be MCCC. It was Earned a Raise - Customer Support, got an additional 10 an hour and a 1,999 bonus. After I had graduated and changed careers I would get 400-600 bonuses, but it struck me as odd that I started out and so soon got such a huge bonus.
Is that from a custom career? I don't see a position in the Tech Guru career called Customer Support.
Double checking my mods - the only possible thing would be Neia_Careers_Commons, but I don't have any of its mods. I don't know if it really adds anything as opposed to being a framework for more packages. I've deleted it, for now.
I noticed in the cheat sheet for Athletic it says "Wellness", but in game it shows Logic for Professional Athlete. I don't know if this is because of the file itself, which had an older version of the mod, or something else.
Here's a screenshot of the promotion goals in question: https://imgur.com/JaXyzJE
That is actually a mistake in the Cheat Sheet! I will get that fixed. It is intentional that Bodybuilders have to train Wellness as most of their job description is actually personal training, and Professional Athletes train Logic as they formulate plays and game strategy. Thanks for catching this typo.
Thank you for the clarification.
Hey I found a bug fulfilling the "Reach Programming lvl 8" goal in the tech-guru level 8 career, with 10 programming on my sim. I made some screenshots: https://imgur.com/a/uXngk7g
Lemme know if you need more info :) Thanks for the great mod!
Thank you for the report! I was able to find and fix the issue. The updated version should work now.
Hello! I created a Chinese translation of the mod:https://drive.google.com/file/d/15Ibty3hVD8rGPiHvr9gPHObxwoo_Y31c/view?usp=shari...
Hello! Thank you for the translation, but I cannot access it from this link as it says the file was deleted. Do you have an updated link?
https://drive.google.com/file/d/15Ibty3hVD8rGPiHvr9gPHObxwoo_Y31c/view
I was able to download this copy. Thanks! I will get this added to the mod. :)
Hello, I was wondering if you could help. I downloaded the Mod, my sim works an Angel Investor. But I don't see where the salary increased after I placed the mod in game.
Did you install the ts4script file? Do you have scripts enabled in your game settings?
Hello, yes I have the package file and the script file. I also have scripts mods enabled
What is the hourly rate of your Angel Investor and how much are you expecting?
It's 684 at a level 10 I thought your mod made the hourly rate more than the game
684 is waaaaay higher than both the vanilla game and my mod. The normal hourly rate is 406 and with my mod the hourly rate is 471. With a 41% bonus from a Distinguished Economics Honors Degree, that would bring the rate up to only 664. Your Sim is doing quite well for themselves, and they either have a number of other bonuses already active, or benefits from a different mod.
I love the idea of this mod but the minimum requirements are quite high for the average user. If Spa Day, Outdoor Retreat, and Parenthood's components were optional instead of required, I'd totally get this; I think careers are a very weak part of the game.
I've just released an update to the mod that restructures how the files work. It is now possible to exclude the careers that would require those packs if you'd like. Alternatively, you can still use them if you wish and then skip the goal for the skills you don't have installed using MCCC or UI Cheats.
Nice! I'll have to try it, then!
Thanks you for your creation. There's one thing: MC Command Center has the option to speed up and slow down (that's what i need) the career growth. Does it work with your mod per chance?
Yes, it should be compatible. While I increase the difficulty of promotions by changing the goals, I don't alter the "difficulty" directly by slowing the progress bar like the MCCC settings do. It should be perfectly safe to use those settings in combination with my mod if you want an even harder experience.
Hello. Is your mod compatible with these other two? University Costs More and University - Higher Scholarships by Zero. Thank you!
Should be. I don't make any direct changes to university classes or scholarships.
I would really like you to cooperate with other modders and add support for new careers. For example kiara.