Hello! I love this mod however is it possible for you to remove sims from meeting their co-workers? Maybe you can make it only available if we press "meet or chat with co-workers" Thank you!
Hey could you please make an update that sims will only meet co-workers in the same rank or similar rank in job. For example in the entertainment career my sim has met famous sims whilst being a starter and it kind of takes away the point that those sims are supposed to be famous and hard to interact with.
my sim is in the doctor career path and is butting up against the "get two degrees, one in biology" requirement. He already has a distinguished degree in biology and it isn't recognizing it. i don't want to have to do it again, but I'd rather not cheat around the requirement entirely since I'm already half done. is there a workaround?
Hey! For some reason, this mod would cause a glitch at my funeral events after installing Life & Death. I tested my mods folder with and without this mod, and when I had it installed all my sims would freeze as soon as they arrived to the venue and not do anything in the queue.
How do you get the «Bartending Certificate» for the Culinary (Mixologist) career when the Sim's mixology skill is maxed out ?
The Sim have completed his prestigious culinary program with straight A+.
The Sim's mixology skill is 10. Hovering the cursor above the requirement mention attending a skill course. Whenever a skill is maxed out, the corresponding skill course is no longer available. This make it impossible to complete the requirement.
Привет, ваш мод очень крутой, но он не работает с версией игры 1.99. Когда мод обновится или, может быть, проблема в другом? Хотел попасть в ваш канал в дискорде, но я так понимаю, что там нужна платная подписка
This is awesome! Do you think -- and this isn't necessarily a request of you, as much as something I'm willing to work on on my own, but you have two mods that address opposite parts of this feature -- it'd be possible to make a mod that makes certain jobs more prevalent in certain areas?
I know that I (or whoever) would have to do a LOT of restructuring to make that a played feature, since unlike the previous games, you can pretty much join whatever career you want -- it's not like there are only so many jobs to have (although I think there ARE mods out there that do that). But could NPCs that spawn in certain areas be more likely to have certain professions? I'm imagining like -- San Sequoia having more programmers and hackers, Sulani having more retail/food (it's a tourist area) and conservationists, etc.
[Edit: if this is a thing you think can be done, just don't want to do yourself, any tips on where to dig in are welcome!]
Hiya, I had to pull this mod temporarily, Whicked Whims throws a temper tantrum and the game crashed. The only BEs I've had say there's a 10% chance it's this careers mod. It happened twice as a worker returned home, and should probably have received a promotion under the original scripting of the game. The worker also received no wages.
Hi there! Just wanted to report an exception I keep getting on startup. BE reports that it is [Kuttoe] CareerOverhaulSuite.package and gives this reason: [manus] Exception in <class 'sims4.tuning.instances.Kuttoe:CareerOverhaul_snippet_Career_Entrepreneur_AddStatChange'>._tuning_loaded_callback. (AttributeError: 'NoneType' object has no attribute '_tuned_values')
Thanks for all your hard work!
Edit: Just to clarify, this is with the March 23 updated version.
I just wanted to first say that you are amazing and so very talented and I am very grateful for your mods, I simply cannot play the game without them! Thank you!
With that said, I did encounter an issue with this updated mod, with the Detective career - my sim either doesn't get the notification to go to work, or if they do and I choose to "go alone" and they are at work, they just never leave (physically the sim might return sometimes, but the overlay over their picture at the bottom still indicates they are at work).
Could be that this is something on my end (since I also use MCCC) but I wanted to let you know the issue disappeared as soon as I took out this mod.
Again, thank you so much for your hard work and dedication! You are the best <3
I believe the new update you posted is still broken, i keep getting an MCCC last exception error when i install it. Sims after dark support said its from this mod.
Leaving a comment to second that it seems to still be broken, at least with MCCC; specifically I'm getting a last exception with career_interactions.py on the _update function. Error message: Exception thrown while calling remove on (TypeError: 'ImmutableSlots' object is not callable), CategoryID: career_interactions:730.
Edit to say that I was so caught up with making sure that I got the error message that I forgot to say thank you for the mod!! Zero pressure, just wanted to provide more data on what it was complaining about.
I am having the same issue as well. career_interactions.py on the _update function. Error message: Exception thrown while calling remove on (TypeError: 'ImmutableSlots' object is not callable), CategoryID: career_interactions:730
hi, is this up to date? because i'm seeing comments questioning that and i really want to add this mod to my game but don't want to mess anything up. thank you for your hard work!
The mod is working and not causing errors to the best of my knowledge. If you need to report an error or get troubleshooting help, please come join the Discord and I or one of my friends can help you out.
Hello, were the correct files uploaded? Downloading the current file doesn't show anything updated beyond 6/16/2022, which is before the current patch. Thanks!
Sorry, let me correct that. The package files that needed updating were not the main file, but a number of career goal files spread across several folders. The ones in the current zip file are correct.
hi! i can't seem to get the mod to work after the latest update. i updated the mod and tested it without any other mods installed but when my sim graduated university and tried to find a job, it wasn't registering them as graduated and didn't offer any higher levels or have the icon for jobs related to their degree. any assistance would be so appreciated! thx in advance :)
With the jobs that require a degree to get to level 3 does this mean is a sim graduates high school with an A they will skip this requirement entirely? Because they start careers at level 3? I think this mod is fantastic but I still want these careers to have degree requirements. Thanks in advance for the info and sorry if I missed the answer anywhere.
If the new high school graduation bonuses go higher than before, I may need to make changes to the requirements or those bonuses to make things make sense. It'll require some testing in game to see how all the new systems work, but I will look into this.
this is great but can it work with part time jobs? - i want one my sims to be poor but as a part time "retail" they are earning 98 an hour! (real life is like 12 an hour) - i used to use 50% off for careers by Satira - but its not updated in 2 years and i assume as thats all of the jobs and part time jobs it will interfere with this mod?
Is your Sim significantly overmaxed? The part time retail career should be getting 15 dollars at level 1 and only up to 48 dollars at level 3. If you need more troubleshooting on this issue, please join us on the Discord server.
Hi, I used a cheat to "demote" and then re-premote and it worked (I wasn't overmaxed as i used a mod or cheat to disable that) and it fixed the amounts. Also I switched to a different sim I noticed they got 148 hour but when I demoted and premoted them it changed as well (level 6 or 7 of a career).
So just seemed because I installed the mod while they were already in their jobs the game hadn't updated the amounts yet.
Thanks for reply and Thanks for this awesome mod! (I find sims gets too boring quickly when making too much money to easy)
← Return to mod
Comments
Log in with itch.io to leave a comment.
Hello! I love this mod however is it possible for you to remove sims from meeting their co-workers? Maybe you can make it only available if we press "meet or chat with co-workers" Thank you!
Hey could you please make an update that sims will only meet co-workers in the same rank or similar rank in job. For example in the entertainment career my sim has met famous sims whilst being a starter and it kind of takes away the point that those sims are supposed to be famous and hard to interact with.
my sim is in the doctor career path and is butting up against the "get two degrees, one in biology" requirement. He already has a distinguished degree in biology and it isn't recognizing it. i don't want to have to do it again, but I'd rather not cheat around the requirement entirely since I'm already half done. is there a workaround?
Hey! For some reason, this mod would cause a glitch at my funeral events after installing Life & Death. I tested my mods folder with and without this mod, and when I had it installed all my sims would freeze as soon as they arrived to the venue and not do anything in the queue.
Hi! Here is the Russian translation: https://drive.google.com/file/d/1TGvpdMzKWm63IINw_i5fXTZ26qCIb-Ls/view?usp=shari...
Will the two documents, Promotion Requirements Cheat Sheet and Pay Rates Cheat Sheet, be updated to reflect the new careers and pay rates?
How do you get the «Bartending Certificate» for the Culinary (Mixologist) career when the Sim's mixology skill is maxed out ?
The Sim have completed his prestigious culinary program with straight A+.
The Sim's mixology skill is 10. Hovering the cursor above the requirement mention attending a skill course. Whenever a skill is maxed out, the corresponding skill course is no longer available. This make it impossible to complete the requirement.
You have to take like 7 mixology courses at the lecture hall to get the certificate
The problem is that you just CAN NOT take any mixology course when your mixology skill is at level 10.
Do you mean that I need to cheat my mixology skill down ?
I love the mod! Will you be adding the romance consultant career from the new pack?
last update broke the mod :c
from where can i get polish translations?
Will the mod be updated for version 1.103.315.1020? My biggest concern is its compatibility, considering you last updated the mod on April 1, 2023.
Are you having problems with it? Please bring all bug reports and troubleshooting issues to the Discord server.
Hello :) Does the mod conflict with the Turbo Careers mod or can use both of them because they are compatible?
I'm not aware of any conflicts between them, but I don't think Turbo Careers is being actively updated.
Thank You for answer :)
will this conflict with zeros custom degrees?
Привет, ваш мод очень крутой, но он не работает с версией игры 1.99. Когда мод обновится или, может быть, проблема в другом? Хотел попасть в ваш канал в дискорде, но я так понимаю, что там нужна платная подписка
This is awesome! Do you think -- and this isn't necessarily a request of you, as much as something I'm willing to work on on my own, but you have two mods that address opposite parts of this feature -- it'd be possible to make a mod that makes certain jobs more prevalent in certain areas?
I know that I (or whoever) would have to do a LOT of restructuring to make that a played feature, since unlike the previous games, you can pretty much join whatever career you want -- it's not like there are only so many jobs to have (although I think there ARE mods out there that do that). But could NPCs that spawn in certain areas be more likely to have certain professions? I'm imagining like -- San Sequoia having more programmers and hackers, Sulani having more retail/food (it's a tourist area) and conservationists, etc.
[Edit: if this is a thing you think can be done, just don't want to do yourself, any tips on where to dig in are welcome!]
Hi, I love this mod! I did notice that the manual labor job is now Mon-Fri instead of Sat-Sun, is this supposed to be this way?
Hiya, I had to pull this mod temporarily, Whicked Whims throws a temper tantrum and the game crashed. The only BEs I've had say there's a 10% chance it's this careers mod. It happened twice as a worker returned home, and should probably have received a promotion under the original scripting of the game. The worker also received no wages.
For bug reports and troubleshooting, please come to the Discord server.
Hi there! Just wanted to report an exception I keep getting on startup. BE reports that it is [Kuttoe] CareerOverhaulSuite.package and gives this reason: [manus] Exception in <class 'sims4.tuning.instances.Kuttoe:CareerOverhaul_snippet_Career_Entrepreneur_AddStatChange'>._tuning_loaded_callback. (AttributeError: 'NoneType' object has no attribute '_tuned_values')
Thanks for all your hard work!
Edit: Just to clarify, this is with the March 23 updated version.
This is a conflict with another mod. Come to the Discord for troubleshooting and I can help pick out which file is causing this.
Hello again! It turned out to be Zerbu's Turbo Careers. I must have accidentally installed it when I mass-updated my mods for the patch.
Hello!
I just wanted to first say that you are amazing and so very talented and I am very grateful for your mods, I simply cannot play the game without them! Thank you!
With that said, I did encounter an issue with this updated mod, with the Detective career - my sim either doesn't get the notification to go to work, or if they do and I choose to "go alone" and they are at work, they just never leave (physically the sim might return sometimes, but the overlay over their picture at the bottom still indicates they are at work).
Could be that this is something on my end (since I also use MCCC) but I wanted to let you know the issue disappeared as soon as I took out this mod.
Again, thank you so much for your hard work and dedication! You are the best <3
I believe the new update you posted is still broken, i keep getting an MCCC last exception error when i install it. Sims after dark support said its from this mod.
Leaving a comment to second that it seems to still be broken, at least with MCCC; specifically I'm getting a last exception with career_interactions.py on the _update function. Error message: Exception thrown while calling remove on (TypeError: 'ImmutableSlots' object is not callable), CategoryID: career_interactions:730.
Edit to say that I was so caught up with making sure that I got the error message that I forgot to say thank you for the mod!! Zero pressure, just wanted to provide more data on what it was complaining about.
Also having this same issue with the same error! Thank you. :)
I am having the same issue as well. career_interactions.py on the _update function. Error message: Exception thrown while calling remove on (TypeError: 'ImmutableSlots' object is not callable), CategoryID: career_interactions:730
thank you :-)
same issue with the same error me to
This mod is absolutely amazing and exactly what the game needs!
Thank you so much!
I am using this mod currently in Athlete Career (Professional Athlete branch) and on Starter level it says to Max Fitness Skill to Level 10.
However my sim Fitness is at 7 right now but on the career tab the requirement is already *checked*.
hi, is this up to date? because i'm seeing comments questioning that and i really want to add this mod to my game but don't want to mess anything up. thank you for your hard work!
The mod is working and not causing errors to the best of my knowledge. If you need to report an error or get troubleshooting help, please come join the Discord and I or one of my friends can help you out.
Hello, were the correct files uploaded? Downloading the current file doesn't show anything updated beyond 6/16/2022, which is before the current patch. Thanks!
That date is only on the script, which did not require an update. The package file was updated and has the correct timestamp.
Hi, thanks for the reply. The package file that is included in the zip here says 7/21/21 not 2022. Is that still correct?
Sorry, let me correct that. The package files that needed updating were not the main file, but a number of career goal files spread across several folders. The ones in the current zip file are correct.
ok, thank you!
hi! i can't seem to get the mod to work after the latest update. i updated the mod and tested it without any other mods installed but when my sim graduated university and tried to find a job, it wasn't registering them as graduated and didn't offer any higher levels or have the icon for jobs related to their degree. any assistance would be so appreciated! thx in advance :)
This is intended behavior. If you want the big career skips, remove the Degree Nerf file from the Addons folder.
With the jobs that require a degree to get to level 3 does this mean is a sim graduates high school with an A they will skip this requirement entirely? Because they start careers at level 3? I think this mod is fantastic but I still want these careers to have degree requirements. Thanks in advance for the info and sorry if I missed the answer anywhere.
If the new high school graduation bonuses go higher than before, I may need to make changes to the requirements or those bonuses to make things make sense. It'll require some testing in game to see how all the new systems work, but I will look into this.
this is great but can it work with part time jobs? - i want one my sims to be poor but as a part time "retail" they are earning 98 an hour! (real life is like 12 an hour) - i used to use 50% off for careers by Satira - but its not updated in 2 years and i assume as thats all of the jobs and part time jobs it will interfere with this mod?
Is your Sim significantly overmaxed? The part time retail career should be getting 15 dollars at level 1 and only up to 48 dollars at level 3. If you need more troubleshooting on this issue, please join us on the Discord server.
Hi, I used a cheat to "demote" and then re-premote and it worked (I wasn't overmaxed as i used a mod or cheat to disable that) and it fixed the amounts. Also I switched to a different sim I noticed they got 148 hour but when I demoted and premoted them it changed as well (level 6 or 7 of a career).
So just seemed because I installed the mod while they were already in their jobs the game hadn't updated the amounts yet.
Thanks for reply and Thanks for this awesome mod! (I find sims gets too boring quickly when making too much money to easy)