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Hey! For some reason, this mod would cause a glitch at my funeral events after installing Life & Death. I tested my mods folder with and without this mod, and when I had it installed all my sims would freeze as soon as they arrived to the venue and not do anything in the queue.

Hi! Here is the Russian translation: https://drive.google.com/file/d/1TGvpdMzKWm63IINw_i5fXTZ26qCIb-Ls/view?usp=shari...

Will the two documents, Promotion Requirements Cheat Sheet and Pay Rates Cheat Sheet, be updated to reflect the new careers and pay rates?

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How do you get the «Bartending Certificate» for the Culinary (Mixologist) career when the Sim's mixology skill is maxed out ?

The Sim have completed his prestigious culinary program with straight A+.

The Sim's mixology skill is 10. Hovering the cursor above the requirement mention attending a skill course. Whenever a skill is maxed out, the corresponding skill course is no longer available. This make it impossible to complete the requirement.

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I love the mod! Will you be adding the romance consultant career from the new pack?

last update broke the mod :c

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from where can i get polish translations?

Will the mod be updated for version 1.103.315.1020? My biggest concern is its compatibility, considering you last updated the mod on April 1, 2023.

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Are you having problems with it? Please bring all bug reports and troubleshooting issues to the Discord server. 

Hello :) Does the mod conflict with the Turbo Careers mod or can use both of them because they are compatible?

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I'm not aware of any conflicts between them, but I don't think Turbo Careers is being actively updated.

Thank You for answer :)

will this conflict with zeros custom degrees?

Привет, ваш мод очень крутой, но он не работает с версией игры 1.99. Когда мод обновится или, может быть, проблема в другом? Хотел попасть в ваш канал в дискорде, но я так понимаю, что там нужна платная подписка

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This is awesome! Do you think -- and this isn't necessarily a request of you, as much as something I'm willing to work on on my own, but you have two mods that address opposite parts of this feature -- it'd be possible to make a mod that makes certain jobs more prevalent in certain areas? 

I know that I (or whoever) would have to do a LOT of restructuring to make that a played feature, since unlike the previous games, you can pretty much join whatever career you want -- it's not like there are only so many jobs to have (although I think there ARE mods out there that do that). But could NPCs that spawn in certain areas be more likely to have certain professions? I'm imagining like -- San Sequoia having more programmers and hackers, Sulani having more retail/food (it's a tourist area) and conservationists, etc. 

[Edit: if this is a thing you think can be done, just don't want to do yourself, any tips on where to dig in are welcome!] 

Hi, I love this mod! I did notice that the manual labor job is now Mon-Fri instead of Sat-Sun, is this supposed to be this way?

would this mod conflict with?
Higher & More Realistic Overmax Pay     (Created by weerbesu)
or
University - Required Degree... but for promotions
??

Hiya, I had to pull this mod temporarily, Whicked Whims throws a temper tantrum and the game crashed. The only BEs I've had say there's a 10% chance it's this careers mod.  It happened twice as a worker returned home, and should probably have received a promotion under the original scripting of the game. The worker also received no wages.

For bug reports and troubleshooting, please come to the Discord server.

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Hi there! Just wanted to report an exception I keep getting on startup. BE reports that it is [Kuttoe] CareerOverhaulSuite.package and gives this reason: [manus] Exception in <class 'sims4.tuning.instances.Kuttoe:CareerOverhaul_snippet_Career_Entrepreneur_AddStatChange'>._tuning_loaded_callback. (AttributeError: 'NoneType' object has no attribute '_tuned_values')

Thanks for all your hard work! 

Edit: Just to clarify, this is with the March 23 updated version. 

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This is a conflict with another mod. Come to the Discord for troubleshooting and I can help pick out which file is causing this.

Hello again! It turned out to be Zerbu's Turbo Careers. I must have accidentally installed it when I mass-updated my mods for the patch.  

Hello! 

I just wanted to first say that you are amazing and so very talented and I am very grateful for your mods, I simply cannot play the game without them! Thank you!

With that said, I did encounter an issue with this updated mod, with the Detective career - my sim either doesn't get the notification to go to work, or if they do and I choose to "go alone" and they are at work, they just never leave (physically the sim might return sometimes, but the overlay over their picture at the bottom still indicates they are at work). 

Could be that this is something on my end (since I also use MCCC) but I wanted to let you know the issue disappeared as soon as I took out this mod.

Again, thank you so much for your hard work and dedication! You are the best <3

I believe the new update you posted is still broken, i keep getting an MCCC last exception error when i install it. Sims after dark support said its from this mod.

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Leaving a comment to second that it seems to still be broken, at least with MCCC; specifically I'm getting a last exception with career_interactions.py on the _update function. Error message: Exception thrown while calling remove on (TypeError: 'ImmutableSlots' object is not callable), CategoryID: career_interactions:730.

Edit to say that I was so caught up with making sure that I got the error message that I forgot to say thank you for the mod!! Zero pressure, just wanted to provide more data on what it was complaining about.

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Also having this same issue with the same error! Thank you. :)

I am having the same issue as well. career_interactions.py on the _update function. Error message: Exception thrown while calling remove on (TypeError: 'ImmutableSlots' object is not callable), CategoryID: career_interactions:730


thank you :-)

same issue with the same error me to

This mod is absolutely amazing and exactly what the game needs! 

Thank you so much!

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I am using this mod currently in  Athlete Career (Professional Athlete branch) and on Starter level it says  to Max Fitness Skill to Level 10.

However my sim  Fitness is  at 7 right now but on the career tab the requirement is already *checked*.


hi, is this up to date? because i'm seeing comments questioning that and i really want to add this mod to my game but don't want to mess anything up. thank you for your hard work!

The mod is working and not causing errors to the best of my knowledge. If you need to report an error or get troubleshooting help, please come join the Discord and I or one of my friends can help you out.

Hello, were the correct files uploaded? Downloading the current file doesn't show anything updated beyond 6/16/2022, which is before the current patch. Thanks!

That date is only on the script, which did not require an update. The package file was updated and has the correct timestamp.

Hi, thanks for the reply. The package file that is included in the zip here says 7/21/21  not 2022. Is that still correct?

Sorry, let me correct that. The package files that needed updating were not the main file, but a number of career goal files spread across several folders. The ones in the current zip file are correct.

ok, thank you!

hi! i can't seem to get the mod to work after the latest update. i updated the mod and tested it without any other mods installed but when my sim graduated university and tried to find a job, it wasn't registering them as graduated and didn't offer any higher levels or have the icon for jobs related to their degree. any assistance would be so appreciated! thx in advance :)

This is intended behavior. If you want the big career skips, remove the Degree Nerf file from the Addons folder.

With the jobs that require a degree to get to level 3 does this mean is a sim graduates high school with an A they will skip this requirement entirely? Because they start careers at level 3? I think this mod is fantastic but I still want these careers to have degree requirements. Thanks in advance for the info and sorry if I missed the answer anywhere.

If the new high school graduation bonuses go higher than before, I may need to make changes to the requirements or those bonuses to make things make sense. It'll require some testing in game to see how all the new systems work, but I will look into this.

this is great but can it work with part time jobs? - i want one my sims to be poor but as a part time "retail" they are earning 98 an hour! (real life is like 12 an hour) - i used to use 50% off for careers by Satira - but its not updated in 2 years and i assume as thats all of the jobs and part time jobs it will interfere with this mod?

Is your Sim significantly overmaxed? The part time retail career should be getting 15 dollars at level 1 and only up to 48 dollars at level 3. If you need more troubleshooting on this issue, please join us on the Discord server.

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Hi, I used a cheat to "demote" and then re-premote and it worked (I wasn't overmaxed as i used a mod or cheat to disable that) and it fixed the amounts. Also I switched to a different sim I noticed they got 148 hour but when I demoted and premoted them it changed as well (level 6 or 7 of a career).

So just seemed because I installed the mod while they were already in their jobs the game hadn't updated the amounts yet.


Thanks for reply and Thanks for this awesome mod! (I find sims gets too boring quickly when making too much money to easy)

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Do you think it is possible to change chance card outcomes so that the sim gets fired or suspended instead of just getting demoted?

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Chance cards are possible to edit and add to, yes, but they're pretty time-consuming and a bit low priority for me right now. On the list, though.

No problem, Kuttoe! 

Any chance we can have a version where a degree in villainy is required for higher levels of the criminal career?

Probably not likely. The criminal field isn't exactly one where academic credentials are necessary to advance, so I'm happy to leave the degree just as a bonus for pay and PTO, and not as a hard requirement. 

Hi Kuttoe! I really want to get your mod, since it seems way better in every way, but I like having a requirement to even be allowed to buy a vet clinic, like I get with one of Zer0's mods, but I can't have both mods since they conflict. Have you considered making a degree requirement for buying a vet clinic? And perhaps a vetinary medicine degree to match?

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If you leave just the "Zero_CareersNeedsDegree_Pets.package" file installed from Zer0's mod, it will still work on Vet Clinics and won't conflict with my mod.

Okay, thanks! I'll do that then :)

Hi! I had an issue getting the bartending certificate goal completed in the bartender career. I tried a few different ways of attending a class, both physically going to campus and booking it on the phone/computer but nothing worked, I ended up cheating to go up a level.

I looked into the game code for this, and apparently it requires you to attend the Mixology course 11 times to earn the cert. I think that's a bit much, and I've added a note to nerf that the next time I update the mod.

is the mod compatible with Carl's Difficulty mod? Update 1.34 MORE PURPOSE TO FRIENDS! Carl's Sims 4 Difficulty Mod & Gameplay Overhaul | Carl's Guides on Patreon

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I haven't tested with that mod, but it seems likely to conflict with my career mod (and a handful of my other mods) in some way.

Hi! I updated my game and noticed that unfortunately this mod ended up breaking with the recent update. I can't play with the family, infinite loading screen is occurring. Do you have any predictions on when the mod might be updated? He's amazing and almost indispensable to me. Sorry for any inconvenience

The mod is working fine for me. If you're getting an error or last exception, please come into the Discord server for better troubleshooting when you get a chance.

discovered this mod recently and I love every second of it! I was thinking if maybe you could also adjust working hours for specific careers? For example doctors should have much longer shifts than they are right now (maybe 18h or smthg)

Very glad that you like it! For work hours, it may not be possible due to how some of the game's code is organized, but I have started investigating this a little bit to see how it could be done. No promises yet, and I still need to finish another project before I dive back into Career Overhaul. 

I'm so happy to hear it! Playing with this mod turns my game into a different level, I always need to have it in my folder! Another fun idea would be to introduce chance cards for some careers, like spy where you would have few choices where in some cases you could die on a mission etc.

Hey, I am fluent in swedish and I'm on a B2 level in english, can I do the swedish translation? And if so, how?

Hello, and thank you! I always appreciate new translations for my mods. If you need help making one, my friend ISY runs a translator Discord server, where they have tutorials and answer questions.  Here is a link: https://discord.gg/VZsPw4X3vP

Hey Kuttoe, thank you very much for your awesome mod, I love the changes it has made to my game! I am having a little issue though and it could very well be related to the many other mods I have in my game, however just to check...the issue I am having is that when my sim is passively meeting people at work, they are becoming friends without actively engaging with them. I am assuming a few things, it could be from mods, it could be from having a pristine reputation. It wouldn't be an issue, except she is almost permanently sad from 'losing a friend'. So basically I am wondering what you think, or if there is a way to deactivate meeting people passively at work?

That is coming from this mod, yes. You can deactivate it in your settings file ("The Sims 4\saves\Kuttoe\[Kuttoe] CareerOverhaul_Settings.cfg") by opening it and changing "coworker_toggle" to "false".

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Oh awesome! Thanks so much!  If you are interested in ideas for future versions, I wonder if it would be doable to have jobs harder to get initially too, such as needing to attend an interview. Anyways, thanks for getting back to me and solving this little issue for me, aside from that, this mod along with a few others have really helped me enjoy the sims 4 again, you are a star!

Glad to hear that. I'd like to get back to working on this mod again soon, once I get my other projects out of the way.

Deleted 3 years ago

Please join the Discord and upload the Better Exceptions report for me there. This is not enough information to go off of. 

If you like the idea, perhaps you can add a chance to receive a pop-up invite from co-workers at the end of work sometimes or a chance for a co-worker to go home with the main sim.

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