Patch Note History


Update 3/23/23

  • All traits are now recognized by the new social compatibility system
  • Recategorized all social interactions into subcategories to match the game
  • All social interactions are now recognized by the new conversation preference system

Update 3/9/23

  • Updated Traditional and Simplified Chinese translations from WANZI

Update 1/17/23

  • Re-updated mean social interactions to align with the new fix used in the base game

Update 10/15/22

  • Updated mean and romantic social interactions for compatibility with the Loyal trait

Update 10/6/22

  • Removed conflicts with Basemental's ADHD trait in line with the latest update

Update 9/8/22

  • Updated Portuguese translation by Eve Kmax

Update 8/26/22

  • Fixed an issue with the Coward trait that would occasionally cause an LE if an NPC with the trait was outside during sunset
  • Sims with the Coward trait are now far less likely to autonomously do anything outside after dark
  • Updated Polish translation by Astercholik

Update 8/23/22

  • Changed the script slightly to avoid issues when the user is unable to create a log file for some reason (read-only folder, Windows security, etc.)
  • Fixed some inconsistencies with incompatibility with the new traits added in the High School Years expansion pack

Update 7/28/22

  • Fixed some remaining weirdness with the new Wants system

Update 7/27/22

  • Updated for compatibility with the new patch
  • Updated French translation by AngryTeaDrinker

Files

[Kuttoe] NewEmotionalTraits.zip 378 kB
Mar 09, 2023
[Kuttoe] NewEmotionalTraits-BaseGame.zip 375 kB
Mar 09, 2023

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