mini-mods: small additions
A downloadable mod
These mini-mods add something new to the game, either adding something completely novel or spreading an isolated feature across the entire game world.
These are arranged Base Game first, then Expansions, then Game Packs in release date order.
Check Neighborhood Updates
This a simple script mod that adds the new "Check Recent Neighborhood Stories" notifications to the "Check Social Media Timeline" interaction. This works on the phone, computer, and even the smart glasses from Discover University.
If you have TwistedMexi's Story Progression Viewer mod installed, it will display his custom notification window instead.
Alternate Phone Icons
This replaces the new phone icons with things that look like contemporary apps instead of moodlets. I tried to use similar color schemes as the originals to keep a sort of familiarity, but the icons themselves are all new. This is just a cosmetic change, there is nothing different about the menus or the interactions they contain.
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Pets Everywhere
(Requires Cats & Dogs)
This mod adds Dog Walkers and/or Strays to other worlds besides Brindleton Bay without removing any existing walkbys or NPCs from those regions. I've also included a bug fix that makes it so Dog Walkers are less likely to get stuck at the spawn points.
Install the main ts4script file, and then one or both package files to add Dog Walkers and/or Strays as you please.
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Vampires Everywhere
(Requires Vampires)
Vampire invasions are coded to occur in all residential Worlds that existed at the time the Vampires game pack came out (Base Game Worlds, Windenburg, San Myshuno, and Forgotten Hollow) but either due to an oversight or intentional omission, they were never added to newer Worlds, starting with Brindleton Bay. If you mostly play in newer areas of the game, you would never see one.
This mod does several things. First and foremost, it adds vampire events to all Worlds. This includes a small chance of invasions, as well as normal vampire walkbys and the "fake vampire" walkbys at night. There is about 1% chance per night for invasions.
Second, I added modifiers to invasion odds based on certain circumstances. If there is a full moon, the chances of being invaded go up. If there is a werewolf living in the home, the chances are halved.
Third, I enabled invasions in Haunted Houses and Tiny Homes. Previously, these were disallowed even in Worlds where invasions could happen.
Fourth, I've streamlined the event to avoid wonkiness. Invading vampires will show up in front of your house instead of at the edge of the world, they are allowed to show up even if your game is running at Super Speed 3, and there is no longer a time limit for the event.
Special Thanks
The Sims 4 Studio team for making Sims 4 Studio
Scripting assistance from LeRoiDeTout
Discord Server & Mod Support
For questions about the mods and troubleshooting, the best way to get ahold of me is the Sim After Dark Discord server. It is a joint mod support server for LeRoiDeTout, Shinobu Nox, NC4T/Keke, and myself. It is a lively server that offers troubleshooting for our mods and others', as well as discussion about The Sims 4.
Patreon
All my mods are free to download and will remain so, but if you'd like to support me you can pledge to my Patreon where I occasionally post progress updates and exclusive access to beta versions of my newer mods.
Updated | 9 days ago |
Status | In development |
Category | Game mod |
Rating | Rated 4.8 out of 5 stars (6 total ratings) |
Author | Kuttoe |
Download
Install instructions
To install mods, unzip the file(s) in your Documents\Electronic Arts\The Sims 4\Mods folder, or a subfolder in that directory. Make sure you have both mods and scripts enabled in your game settings under the "Other" tab.