No, there's no hidden traits involved. There's a separate kind of game data that tells it where a Sim lives. As far as I know, the only time this can be assigned to a Sim is during creation or when they move houses, so I'm not aware of a good way to assign that to an already existing townie at this time.
Thanks for bringing that up. Sims showing up to an Active Career should already have a bypass, but I will look into this. Can you explain what you mean by "already set some sims before" though?
This mod is making me wonder if there would be a chance to create a similar one with slightly less hard coding, allowing some visitors occasionally from other worlds? But overall this is great and will stop Nancy Landgraab for appearing at every single one of my community lots, so thank you!
There are some situations built in already where visitors from outside the neighborhood will appear. Sims attending festivals from any pack for example can come from all over because it makes sense that those types of events would have tourists.
However, a similar thought to yours did cross my mind while I worked on this update. I think it should be possible to make soft filters work, where the game prefers local Sims but won't shut out others completely. I'll need to ponder on how it would work exactly, and if that's something I should fold into this mod (possibly with a toggle or only for certain situations), or release as something separate.
In the meantime, have fun with your Nancy-free neighborhoods. :)
Thank you for your reply! And happy new year! I'll be keeping a lookout for any mod updates from you as always, in case an idea for this pops up! Thank you for all of your hard work on your mods.
I needed this! Does it also block the generation of new NPC? Or maybe there is a mod that does that? I'm so over this newly created NPC in my game when I made my own save file...
No, this mod on its own will very likely increase the population in your save file, as it tries to generate local townies for every world. It will try to use existing Sims first, though. There are other mods available that can and will restrict the generation of new random Sims, though. MCCC, for instance, can be configured so that the game only makes new Sims when it absolutely has to (like to work at a bar).
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No, there's no hidden traits involved. There's a separate kind of game data that tells it where a Sim lives. As far as I know, the only time this can be assigned to a Sim is during creation or when they move houses, so I'm not aware of a good way to assign that to an already existing townie at this time.
No, I don't think that editing them in CAS has any effect on their residence or homeless status.
Thanks for bringing that up. Sims showing up to an Active Career should already have a bypass, but I will look into this. Can you explain what you mean by "already set some sims before" though?
This mod is making me wonder if there would be a chance to create a similar one with slightly less hard coding, allowing some visitors occasionally from other worlds? But overall this is great and will stop Nancy Landgraab for appearing at every single one of my community lots, so thank you!
There are some situations built in already where visitors from outside the neighborhood will appear. Sims attending festivals from any pack for example can come from all over because it makes sense that those types of events would have tourists.
However, a similar thought to yours did cross my mind while I worked on this update. I think it should be possible to make soft filters work, where the game prefers local Sims but won't shut out others completely. I'll need to ponder on how it would work exactly, and if that's something I should fold into this mod (possibly with a toggle or only for certain situations), or release as something separate.
In the meantime, have fun with your Nancy-free neighborhoods. :)
Thank you for your reply! And happy new year! I'll be keeping a lookout for any mod updates from you as always, in case an idea for this pops up! Thank you for all of your hard work on your mods.
Doesn't Lotharihoe's Sim Spawn Overhaul already do that?
tbh i prefer this over SSO, feels more stable and less complicated
I needed this! Does it also block the generation of new NPC? Or maybe there is a mod that does that? I'm so over this newly created NPC in my game when I made my own save file...
No, this mod on its own will very likely increase the population in your save file, as it tries to generate local townies for every world. It will try to use existing Sims first, though. There are other mods available that can and will restrict the generation of new random Sims, though. MCCC, for instance, can be configured so that the game only makes new Sims when it absolutely has to (like to work at a bar).
I've been wanting something like this for a while now! Thanks so much!!!
Kuttoe- this is really cool and helpful!