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Hey I found a bug fulfilling the "Reach Programming lvl 8" goal in the tech-guru level 8 career, with 10 programming on my sim. I made some screenshots: https://imgur.com/a/uXngk7g

Lemme know if you need more info :) Thanks for the great mod!

Thank you for the report! I was able to find and fix the issue. The updated version should work now.

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Hello! I created a Chinese translation of the mod:https://drive.google.com/file/d/15Ibty3hVD8rGPiHvr9gPHObxwoo_Y31c/view?usp=shari...

Hello! Thank you for the translation, but I cannot access it from this link as it says the file was deleted. Do you have an updated link?

https://drive.google.com/file/d/15Ibty3hVD8rGPiHvr9gPHObxwoo_Y31c/view

I was able to download this copy. Thanks! I will get this added to the mod. :)

Hello, I was wondering if you could help. I downloaded the Mod, my sim works an Angel Investor. But I don't see where the salary increased after I placed the mod in game. 

Did you install the ts4script file? Do you have scripts enabled in your game settings?

Hello, yes I have the package file and the script file. I also have scripts mods enabled

What is the hourly rate of your Angel Investor and how much are you expecting?

It's 684 at a level 10 I thought your mod made the hourly rate more than the game 

684 is waaaaay higher than both the vanilla game and my mod. The normal hourly rate is 406 and with my mod the hourly rate is 471. With a 41% bonus from a Distinguished Economics Honors Degree, that would bring the rate up to only 664. Your Sim is doing quite well for themselves, and they either have a number of other bonuses already active, or benefits from a different mod.

I love the idea of this mod but the minimum requirements are quite high for the average user. If Spa Day, Outdoor Retreat, and Parenthood's components were optional instead of required, I'd totally get this; I think careers are a very weak part of the game.

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I've just released an update to the mod that restructures how the files work. It is now possible to exclude the careers that would require those packs if you'd like. Alternatively, you can still use them if you wish and then skip the goal for the skills you don't have installed using MCCC or UI Cheats.

Nice! I'll have to try it, then!

Thanks you for your creation. There's one thing: MC Command Center has the option to speed up and slow down (that's what i need) the career growth. Does it work with your mod per chance?

Yes, it should be compatible. While I increase the difficulty of promotions by changing the goals, I don't alter the "difficulty" directly by slowing the progress bar like the MCCC settings do. It should be perfectly safe to use those settings in combination with my mod if you want an even harder experience. 

Hello. Is your mod compatible with these other two? University Costs More and University - Higher Scholarships by Zero. Thank you!

Should be. I don't make any direct changes to university classes or scholarships. 

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I would really like you to cooperate with other modders and add support for new careers. For example kiara.

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Hi! Could you take a look if it's compatible with Zero's new Job Finding mod? In theory that mod should only affect getting a job, not progressing in one, and they seem like a fun fit together. If not, is it possible to make a compatible version?

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There appears to be no direct conflict between the two, but I cannot guarantee they will work well together for balanced gameplay.

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thanks! i'll let you know if i spot an issue

Well, did you spot anything? :)

This mod doesn't require Get Together, but the Athlete career requires the Dancing skill, which is only available with Get Together. 

Thanks for the heads up, I honestly thought it was a base game skill. I will add it the mod description. Sorry for the inconvenience. 

Does this also include part-time careers? Just for the adjusted pay rates. 

Good question, I forgot to mention this in my cheat sheet. Pay rates for adults in part-time jobs have been left unchanged. I may go back in later and do a more thorough change to their hours, work schedule, and requirements, but for now they are the same as base game. Pay rates for teens in part-time jobs have been decreased, roughly half as much across the board.

Does this affect the "played" careers like acting?

This does effect the Get To Work careers since they have a salary component, but it does not yet affect the Acting career or freelance careers since the code for "gigs" is different. It's on my to-do list, though. 

Hello, thank you so much for such a mod, but i was wondering i only have four of the expansion packs (get to work, discover uni, parenthood, and city living) cant i download it with no problems occuring? 

Thank you

Without the other packs, you may not be able to complete every promotion goal, as they require skills that don't exist in your game or the fame system in order to progress. It may not be very fun that way, but you may be able to use other mods such as UI Cheats to complete those goals without the other packs. If you try it and that works, please let me know.

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Does it conflict with mods that alter payments for freelancer jobs? Or songs, paintings, books royalties ? 

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No, at least not yet. I haven't done a pass over the freelancer jobs due to gigs working very differently from normal hourly pay jobs. It's on my to-do list, though. 

I haven't touched royalties at all, since those have been well covered by other modders already. If there is a need for it in the future, I may edit those as well, but for the foreseeable future there should be no conflict there.

Thanks Kuttoe! I have one last question. Will it conflict with NoelleBelle fleur's Work at Home mods?

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No, I don't think it would conflict, but in honesty I haven't tested it. Due to how work at home tasks function, I think choosing that option will pay the original rates instead of the adjusted rates, but considering the extra effort that goes into that you might find that acceptable. Either way, I would be interested to hear how it works in your game.

will Salary Employee from Snowy Escape be included at some point?

Salaryman is already included in this mod. As the game adds more careers, I will make sure to adjust them too. Consider this mod in-development.

Thanks for the clarification! I didn't see the career mentioned in the main description. Looking forward to what else your career suite brings to our Sims.

Is this compatible with MCC options that change Career, University, or Skill difficulty? I figured it would conflict with the career difficulty options, but what about the other two?

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I don't think there will be an issue between MCC and Career Overhaul Suite. Because I used a similar mod called Zero's University - Required Degree For Promotions (similarly titled) and found no issues with the pay rates and requirements. I am trying this mod out for myself because this suite included more than what Zero's mod offered. Her/his only touched the career requirements (skills and levels) in order to promote.

Yes, it should be compatible. While I increase the difficulty of promotions by changing the goals, I don't alter the "difficulty" directly by slowing the progress bar like the MCCC settings do. It should be perfectly safe to use those settings in combination with my mod if you want an even harder experience. 

Thanks for the confirmation! I love having a more difficult/realistic experience, so I am definitely going to try this mod out as I only now discovered it through Basemental. I wont jack up the difficulty at first and see how it goes with your default settings on my "Long" playthrough. Your mod only affects the career difficulty itself right and doesn't actually change skill up or University progress difficulty right?

Correct, I don't make any changes to skill rates, homework rates, or university grades directly with this mod, so feel free to use other mods or MCCC settings to adjust those to your desired rates. :)

Hi, Kuttoe. Thank you for another streamlined mod. Just a suggestion, if you could include custom careers by other simmers?

Custom careers have their requirements and pay set up by their creators, so it would kind of be like stepping on other modder's toes to do that. However, if another modder wants to use my mod as a base to add degree or fame requirements to their own careers, or if they would like help setting up a custom promotion goal, I would be happy to help with that.

Hi! I created a German translation of the mod: http://www.simfileshare.net/download/2247051/

This has now been added to the mod. Thank you for the translation, I really appreciate it. :)

Hi! Here is the Russian translation of the mod  https://drive.google.com/file/d/1bFYPswMfywR-fBzAoxrS_fTDaGu1Ft9l/view?usp=shari...

This has now been added to the mod. Thank you as always for your quick work! :D

Is this mod compatible with Zero's Degree Requirement mod, or do we only need yours?

Same question.

I would think these do variations of the same thing and would not both be necessary nor are they likely compatible.

Both mods are incompatible. They modify the same resources. The rework this one does for degrees is pretty weak compared to Zero's.

Marquillotuca89 is correct, our mods would alter the same tuning files, so they would conflict. My mod includes some degree requirements for many careers, but likely not in the same way. I will try to post a blog with all the new pay rates and requirements soon.

Thank you!!

I have no problems if you want to completely take required degree for promotions and include it into your mod - Zer0

Quick question, I assume this mod doesn't conflict with Zero's Custom university careers? I took out the degree requirement part as that was optional.

This mod conflicts with Zero's Degree Requirement for Promotions mod, I'm not familiar with one called Custom University Careers. Do you have a link to it?

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Sure thing, oh and I meant to write Custom Degrees not careers, sorry for the confusion; it's this one: https://www.patreon.com/posts/university-48692919

Yep, that should be okay as long as you have my Degree Nerf addon removed.

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