A downloadable mod

Last updated August 16th, 2023

Update 8/16/23

  • Updated Polish translation

Update 12/20/22

  • Fixed a conflict with Vampires Everywhere that would unintentionally increase the odds of vampire events

Update 8/26/22

  • Added Polish translation by Astercholik

Update 7/27/22

  • Updated for compatibility with the new patch
  • Fixed an issue with the title on Drunk NPCs for players not using English

Update 6/16/22

  • Updated for compatibility with the new patch

Update 6/5/22

  • Beer and wine is now available on lots with the Simple Living lot challenge active

Update 5/17/22

  • Added Dutch translation by GothiqueAngel

Update 3/29/22

  • Fixed a bug that would cause an exception for users who didn't install the Sketchy lot trait

Update 3/25/22

  • Rewrote the NPC summoning code for the Sketchy lot trait. Drug dealers should now show up more consistently and drunks should show up less consistently.
  • Other Sims will now approach drug dealers and purchase items from them.
  • Drunks now have a chance to stumble and vomit as they pass through the lot.
  • Drunks have a much higher chance of showing up on Thursday, Friday, and Saturday.

A mod for another mod! Mod-ception! I'm a big fan of Basemental's work and wanted to make my own addition to it. These little extras allow you to interact with the main Drugs mod in new ways.

Sketchy Lot Trait

Want to add some "extra flavor" to the run-down bar in your game or the lots next to it? Want an easy way to find drug dealers without relying on random chance or cheesing it with CAS? Just want Sims doing the goofy walkstyle fumbling around your lot? Then the Sketchy lot trait is perfect for you!

Add the Sketchy lot trait to any lot, residential or commercial. Drug dealers and drunk Sims will start showing up in the evening and will continue throughout the night into the wee hours of the morning. Drug dealers will act like normal patrons on commercial lots, and will hang around local parks near residential lots. Existing drug dealers will be summoned first, but if they are unavailable or if one does not exist, the game will generate some for you. On commercial lots, drunks will bumble around trying to buy more booze or coffee. On residential lots, most drunks will walk by like normal pedestrians but some may choose to loiter.

"Special Deliveries" Celebrity Perk

(Requires Get Famous)

Based on a suggestion from zapcracklepop, this mod turns the Celebuserum celebrity perk into "Special Deliveries" which can mail random pills, powders, and goodie bags to your Sims. Within a day of picking up the perk, a drug dealer will reach out to your Sim (teen or older only) by phone and offer to toggle the perk to deliver drugs instead of Celebuserums. You can also talk to any drug dealer NPC to toggle it or use an option on your phone at any time. It costs §1000 to start the service, and you may be asked to pay upkeep of §300 every week or so. You can toggle the service off at any time and return to Celebuserums for free. 

Beer Available In Fridges/Coolers/Trays

Is your Sim looking for a quick drink without going to the lounge, but doesn't own a full bar counter? Fret no longer! This mod adds cans of beer straight to your fridge's Quick Meal menu for easy and instant access to booze. This is completely compatible with Srsly's Complete Cooking Overhaul mod.

With the Outdoor Retreat game pack, beer is also added to coolers.
With Dine Out, glasses of cheap wine will also be added.
With Eco Lifestyle, the twelve pack box of beer will also be added to fridges. 

For users of LittleMsSam's Improved Spa Day Tablet mod, cans of beer will be added to the Liquor menu of that mod. If Discover University is installed, the different beers from the keg will also be added to the menu.

"Inebriate" Magic Spell

(Requires Realm of Magic and r3m's Spellbook Injector)

This mod adds the "Inebriate" spell to the Mischief school of magic. Spellcasters can use this spell on themselves or other Sims to immediately have them feel the effects of a full drink. If the Spellcaster is in a charged state, the effect is roughly doubled. Effects will stack if you cast this spell on the same Sim multiple times. Cast responsibly! 

This mod requires the Spellbook Injector mod by r3m in order to show up in game.

"Assign as NPC Dealer" Debug Interaction 

Have you ever seen a Sim hanging out downtown that you just feel should be a dealer? Have you ever wanted to assign a particular Sim, but didn't want to scroll through the list to find their name? Now any Sim you can see on the lot can be turned into an NPC Dealer with just a click.

While Debug Cheats are enabled, shift-clicking any valid Sim now gives you the option to make them into a Dealer instantly. The same rules for who is a valid target still apply, so it only works on Sims who are old enough, are unplayed, are not gang members or straight edge, etc. You'll be notified by a message when it goes through successfully. Dealers can still be assigned and removed through the normal methods.

Known Issues

When using the Sketchy lot trait on City Living penthouses, the NPCs summoned tend to get distracted by stuff outside and have trouble making it upstairs.
When using the Sketchy lot trait in downtown Strangerville, there are a lot of different roles and walkbys already in Strangerville and any summoned NPCs tend to get lost in the crowd.


Spanish (thank you, HareShake!)
French (thank you, Candyman!)
Russian (thank you, Origamika!)
Portuguese (thank you, melqui1!)
Italian (thank you, ISY!)
German (thank you, NeedCoffee4That!)
Czech (thank you, Clairine, Xeria, and Ayla!)
Traditional Chinese (thank you, Weili!)
Simplified Chinese (thank you, Weili!)
Dutch (thank you, GothiqueAngel!)
Polish (thank you, Astercholik!)

New translations are always welcome!

Conflicts and Requirements

These files require the Basemental Drugs mod in order to function properly.
Sketchy Lot Trait only requires the base game.
Special Deliveries requires the Get Famous expansion pack.
Beer in Fridges only requires the base game, but more packs give it more features.
Inebriate Spell requires the Realm of Magic game pack.
Assign NPC Dealer only requires the base game.

Special Deliveries modifies the following XML tuning:  0C772E27!0000001B!000000000002F82A.loot_Fame_Perk_CelebuSerum_HasPerk

Special Thanks

Basemental for creating the fantastic Basemental Drugs mod
The Sims 4 Studio team for making Sims 4 Studio 
Alphabetsmells/LeRoiDeTout for his help on the script portion of this mod
and the greater The Sims 4 creator community for their continuous help and support throughout the whole modding process

Discord Server

For bug reports, live troubleshooting, discussion of my mods, and general chit-chat, please join us on the Sims After Dark Discord server. It is a joint mod support server for LeRoiDeToutShinobu NoxNC4T/Keke, and myself. 

Join us here!

Supporting My Mods

This mod and all of my others are free to download and will remain so. If you'd like to support their continued development, you can donate to my Patreon. I occasionally post progress updates and exclusive access to beta versions of my newer mods.

Become a Patron!

StatusIn development
CategoryGame mod
Rated 4.8 out of 5 stars
(10 total ratings)
Tagsdrugs, mod, Sims 4
Average sessionA few seconds


[Kuttoe] BasementalAddons.zip 299 kB

Install instructions

Unzip the zip archive. Add as many package files as you like to your Sims 4 mod folder or a subfolder. Add the ts4script file to your mod folder or a subfolder which is only one folder deep. For organization, it is usually better to keep the files together, but not strictly required.


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(1 edit)

omg, could you please please create a nicotine patch pls pls pls pls i think it would be so cool! (also my sim is addicted to nicotine and he HAS to quit smoking) <3

will you going to update this mods?

Thank you 

Are you having problems with it? To report a bug, please join the Discord server and I or one of my friends can help you with troubleshooting.



I think the recent patch may have caused a glitch with this mod. One of the drunks looks like a creepy creature from afar but if you go to her she's fine. I believe this usually happens with bad CC but I don't see any CC on her. This doesn't happen on any other lot. I could be wrong though! 

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Hey, I had a suggestion for your mod!

I recently unlocked the ability to assign "High-end Clients", but unfortunately I had tons of zip-locks filled with coke in my inventory, but no ability to turn these into bricks!

So one thing that would really make your mod stand out is giving us the option to "re-package" ziplocks of powders into "bricks" (I believe one brick = 50 ziplocks).

Far as I can tell, there's currently no way of doing this with the base mod or any other mod with this function.

Another cool thing you could do is program the option for us to "rip high-end customers off" (similar to how we can rip customers off using ziplocks with the base mod) by letting us sell them average quality bricks at the same price as high-end quality bricks. Actually now that I think about it I'm not even sure if it's possible to get bricks that are less than high-quality.


Hi! Would this mod work with just Basemental Alcohol or is it only with the full Basemental Mod?

I don't play with Basemental Alcohol so I can't guarantee anything will work exactly as it is supposed to. Some things explicitly won't work or do anything as they require resources from Drugs, but Beer in Fridges and Inebriate Spell might be compatible. 

Anyone know a mod that adds a compact mirror to use the powders on the go, or that adds pipes to smoke the non-weed substances?

I cannot find beer in "quick meal" menu in the fridge.

Hi there! Come by the Discord server and I or one of my friends will be able to help you troubleshoot the issue.

assign as npc dealer isn't working for me

Which part isn't working exactly?  Come on onto the Discord server and I or one of my friends can help you troubleshoot.


This is amazing, especially the beer!

(2 edits)

Here is the update of the Russian translation   https://www.simfileshare.net/download/2384730/

Thanks as always for the translation! 

There was one table missing for the new beer items, so I filled in the last couple strings for "Light Beer" and "Case of Beer" with DeepL. If those are botched, please don't hesitate to correct me. 

This still works great, but one thing I'm noticing, even though I think it might be another mod causing it, when I put the trait on a residential lot, the drunks & dealers enter the house.  Maybe there's a setting I'm missing?  Still love the traits though.

What world are you playing in, and do you have any other lot traits? This isn't happening in my game.

Does this work with the most recent version of Basemental Mod, there have been a lot of tweaks to the mod lately. Thanks.

Yep, everything is still compatible.

hello please help. The sketchy trait is not showing up in my game

Have you re-enabled mods after this latest patch? How do you have the file installed?

yes I have and everything is up to date but sketchy will not show in my lot panel

How do you have the file installed? Did you unzip it? What folder is it in?

hiwhats the new version of this i cant seem to get the mod in my game

Hi. Is this compatible with the most up to date versions?
Sims 4:
Basemental: 6.12.146 (Patron version)


Yes, all parts of the mod are still working, I just haven't updated the page recently as it hasn't need a fix.

Hello! I made a Russian translation of your mod http://www.simfileshare.net/download/1671962/

Thank you very much!

Я обновил русский перевод!

Send me the new version and I will add it in. :)

thanks for the update I shall download it tomorrow morning 😊

Hello! I traslate this mod to latin spanish, it´s just strings in spanish, the mod must be downloaded for the translation to work.


Thank you for the translations, I've added them both to the mod now.

Cannot download, keep getting error that it is "unknown or damaged"

It's working fine from my end, but download errors like that are usually browser based. Have you tried hard refreshing the page or using a different browser?

this mod sounds awesome will you be adding anything else to it in the near future? 😊

Depends on what Basemental adds to the main mod, and what kind of ideas I get along with what my coding ability enables me to make. Glad you like what I've put up so far! :)