I know it's technically considered an "issue," but I love strays spawning with full, normal seeming human names so much that I made an account just to comment on it. It brings me so much joy. I just love when my sims adopt a pet and it's like, "Hello, I am Christie Shin and this is my cat, Suzuki Watanabe." Even if you eventually find a fix for this "issue," I sincerely hope there is an option to keep it. Also the whole rest of the mod is great too! Thanks!
I tried fixing it once very early on, but the "fix" caused much worse problems than it was worth. No plans currently to fix such a cute bug, so you can rest easy.
Will we get a way to adjust the townie templates? I'm pretty sure Oasis Springs was modeled after Palm Desert, which is an eccentric mixed bag and I'd like it to reflect that.
The way the templates are set up is pretty rigid and doesn't lend itself to easy customization. If you'd like to remove the template for Oasis Springs (or any other specific World) to return just that World to default behavior, you can delete the tuning for it in Sims 4 Studio without causing issues for the rest of the mod.
...oh. I totally thought the templates would be customizable. That might be worth emphasizing a little more in the description. (As to why I mind that, I don't link sim cities with real life places in my head so my vision of what the folk would be like where probably... doesn't fit.)
maybe we don't need to post what races shouldn't spawn where. maybe we keep that information to ourselves. especially if willow creek is based off of new orleans which is 60% afro. i cared more about the clothes, food preferences, skills, and names being adjusted for each world. i'm disappointed people are posting their racial preferences.i'm sure this comment section was not made to make anyone feel uncomfortable.
Hi this comment is really rude, ignorant, and uninformed. Saying “only one district must allow (wtf, is this 1960?) Africans” is a racist segregationalist statement. Adding that all “Africans” in that world are the descendants of former enslaved people is ignorant. Black people live all over New Orleans and not every Black American (not “African”) is the descendant of an enslaved person.
Why should the people of Oasis Springs be mostly Spanish. Latines are abundant throughout the American Southwest on which Oasis Springs is based. Most Hispanics/Latines are of mixed ancestry. Indigenous Mexicans are one of the largest group of Latin immigrants in the country. Black Americans also live in the American Southwest. And Asians too.
So only white people can be business people or in fashion?
San Francisco, a multicultural city, is famous for its street trams.
Why can’t Russians be from Del Sol Valley? Doesn’t make any sense.
Another really weird Russians statement with Evergreen harbor. The town is mostly based on Midwestern and east coast post-industrial centers (Pittsburgh, Detroit…)???
You’ve again requested an entirely white neighborhood, Brindleton Bay. People of all races and ethnicities live all over the world, including Europe. Just because they may not be common doesn’t mean they should be banned from being there.
I don’t disagree that Sulani is inspired by Hawaii but it’s also inspired by all Pacific Island and Polynesian nations.
Selvadora - newsflash!!! Afro-Latinos live all over Latin America and the United States too! (Rosie Perez, Zoe Seldana, Rosario Dawson, Giancarlo Esposito…) Especially in the region Selvadora is based on. So do darker skinned white-Latines!! This is a colorist, racist, and a-realistic statement.
Black British People exist you dolt. As do Asian Brits and Persian Brits, and Caribbean Brits, and African Brits and Pacific Islander Brits, and White Immigrant Brits.
Black people live in both San Francisco and Seattle. Famously so do Asians. So do latines. So do everyone else.
It’s very clear to me you would like a mostly white sims world. You only need to ask if there’s a way to customize. You didn’t need to share your racist racial preferences and ignorant assumptions. No one wants to hear it.
Well said. What I would like to be able to do is change/tweak the % numbers. The total % would have to equal 100%, with a minimum of 1% or 5% for each listed template. "Evil eye" or "Side eyed" could also be a moodlet... as in "did that person just give me the stink-eye?" This could be a form of racially based insecurity. (Or IRL a certain amount of paranoia based on historical group behavior and personal experiences of discrimination.) Class discrimination could also be considered as well... historically the upper classes discriminate against the lower classes for instance, and the lower classes resent the upper classes. In game, this is shown as the Snob trait, but is also greatly watered down. Sims 4 also does not include Bragging nor nagging. Then again, autonomous nagging WAS an issue in The Sims (2000).
For example, the area where I live (according to the US Census) is 54% white (including all national origins), 6.6% black, 0.7% American/Alaskan Native, 20.8% Asian, 0.8% Pacific Islander, 5.3% other races. Of these, 10.5% were reported of Latino/Hispanic origin, and 10.9% affiliated themselves with 2 or more races. This is before we even go into detailed national origin break down, such as Caucasian, Arabic, Semitic, Jewish, Eastern European, Northern European, English, French, German, Portugese, Spanish or Native/Aborigines.
I laughed when I saw what is written about the folks in Tartosa. This is very much true! My family has Italian roots, and we don't like pineapple on pizza!
I believe I might be having a problem with sims randomizing without last names. This is the only name mod I have and I've only ever experienced problems with last names not showing up with name replacement mods.
Will this mod conflict with Cowplant's Cake New Random Names? I use it mainly to add more random names to CAS, but I know it also generates townie names (including the "ethnic" names from the EPs) but I prefer your version. If I could keep their CAS name generator + your townie demographics that would be the best of both worlds lol
You mean they're incompatible because that name generator works for every game language? If so, would it work with a mod that doesn't do that?
I'm asking because my game is in PT-BR and its vanilla name generator is very poor. I'm currently using the mod above, but I have a really old one (from 2016, before City Living) that I made myself. It keeps the name localization intact, only adding more names in PT-BR. I was using it until recently, but I replaced it because I completely unlearned how to do that mod, and I'm not sure if it would need updating.
The linked mod in its current form deletes the other languages and forces all names to come from one list. If you have an older version or a different name mod that leaves the other languages there, that will probably work, but I can't say for sure since it's not publicly available.
Multiple completely unrelated other mods were giving me crashes with this error:
[manus] Error during initialization of service tuning_instance_manager. This will likely cause additional errors in the future. (AttributeError: type object 'Language' has no attribute 'SPANISH')
You definitely have more than just those two mods installed. You have some mod that removes all name localization, which Townie Demographics relies on to work. Come to the Discord server for troubleshooting.
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Please contact me on Discord. I'll need to know more details about what all you're trying to add.
I know it's technically considered an "issue," but I love strays spawning with full, normal seeming human names so much that I made an account just to comment on it. It brings me so much joy. I just love when my sims adopt a pet and it's like, "Hello, I am Christie Shin and this is my cat, Suzuki Watanabe."
Even if you eventually find a fix for this "issue," I sincerely hope there is an option to keep it.
Also the whole rest of the mod is great too! Thanks!
I tried fixing it once very early on, but the "fix" caused much worse problems than it was worth. No plans currently to fix such a cute bug, so you can rest easy.
Will we get a way to adjust the townie templates? I'm pretty sure Oasis Springs was modeled after Palm Desert, which is an eccentric mixed bag and I'd like it to reflect that.
The way the templates are set up is pretty rigid and doesn't lend itself to easy customization. If you'd like to remove the template for Oasis Springs (or any other specific World) to return just that World to default behavior, you can delete the tuning for it in Sims 4 Studio without causing issues for the rest of the mod.
...oh. I totally thought the templates would be customizable. That might be worth emphasizing a little more in the description. (As to why I mind that, I don't link sim cities with real life places in my head so my vision of what the folk would be like where probably... doesn't fit.)
maybe we don't need to post what races shouldn't spawn where. maybe we keep that information to ourselves. especially if willow creek is based off of new orleans which is 60% afro. i cared more about the clothes, food preferences, skills, and names being adjusted for each world. i'm disappointed people are posting their racial preferences.i'm sure this comment section was not made to make anyone feel uncomfortable.
I agree with this and am very sad that Kuttoe hasn’t responded to that comment.
Hi this comment is really rude, ignorant, and uninformed.
Saying “only one district must allow (wtf, is this 1960?) Africans” is a racist segregationalist statement. Adding that all “Africans” in that world are the descendants of former enslaved people is ignorant. Black people live all over New Orleans and not every Black American (not “African”) is the descendant of an enslaved person.
Why should the people of Oasis Springs be mostly Spanish. Latines are abundant throughout the American Southwest on which Oasis Springs is based. Most Hispanics/Latines are of mixed ancestry. Indigenous Mexicans are one of the largest group of Latin immigrants in the country. Black Americans also live in the American Southwest. And Asians too.
So only white people can be business people or in fashion?
San Francisco, a multicultural city, is famous for its street trams.
Why can’t Russians be from Del Sol Valley? Doesn’t make any sense.
Another really weird Russians statement with Evergreen harbor. The town is mostly based on Midwestern and east coast post-industrial centers (Pittsburgh, Detroit…)???
You’ve again requested an entirely white neighborhood, Brindleton Bay. People of all races and ethnicities live all over the world, including Europe. Just because they may not be common doesn’t mean they should be banned from being there.
I don’t disagree that Sulani is inspired by Hawaii but it’s also inspired by all Pacific Island and Polynesian nations.
Selvadora - newsflash!!! Afro-Latinos live all over Latin America and the United States too! (Rosie Perez, Zoe Seldana, Rosario Dawson, Giancarlo Esposito…) Especially in the region Selvadora is based on. So do darker skinned white-Latines!! This is a colorist, racist, and a-realistic statement.
Black British People exist you dolt. As do Asian Brits and Persian Brits, and Caribbean Brits, and African Brits and Pacific Islander Brits, and White Immigrant Brits.
Black people live in both San Francisco and Seattle. Famously so do Asians. So do latines. So do everyone else.
It’s very clear to me you would like a mostly white sims world. You only need to ask if there’s a way to customize. You didn’t need to share your racist racial preferences and ignorant assumptions. No one wants to hear it.
I joined this site just so I could upvote this comment.
well fecken said.
Well said. What I would like to be able to do is change/tweak the % numbers. The total % would have to equal 100%, with a minimum of 1% or 5% for each listed template. "Evil eye" or "Side eyed" could also be a moodlet... as in "did that person just give me the stink-eye?" This could be a form of racially based insecurity. (Or IRL a certain amount of paranoia based on historical group behavior and personal experiences of discrimination.) Class discrimination could also be considered as well... historically the upper classes discriminate against the lower classes for instance, and the lower classes resent the upper classes. In game, this is shown as the Snob trait, but is also greatly watered down. Sims 4 also does not include Bragging nor nagging. Then again, autonomous nagging WAS an issue in The Sims (2000).
For example, the area where I live (according to the US Census) is 54% white (including all national origins), 6.6% black, 0.7% American/Alaskan Native, 20.8% Asian, 0.8% Pacific Islander, 5.3% other races. Of these, 10.5% were reported of Latino/Hispanic origin, and 10.9% affiliated themselves with 2 or more races. This is before we even go into detailed national origin break down, such as Caucasian, Arabic, Semitic, Jewish, Eastern European, Northern European, English, French, German, Portugese, Spanish or Native/Aborigines.
Wow this is one of the coolest mods I've seen! Amazing job, thank you so much for sharing!!
I laughed when I saw what is written about the folks in Tartosa. This is very much true! My family has Italian roots, and we don't like pineapple on pizza!
I believe I might be having a problem with sims randomizing without last names. This is the only name mod I have and I've only ever experienced problems with last names not showing up with name replacement mods.
For troubleshooting, please come to the Discord server. I will need more information about your game state.
Here's my Russian translation for the mod https://drive.google.com/file/d/1lXG9tKuygSajAAiHacri9fcvNNRanMgS/view
What's the setting for Uptown in San Myshuno? I wanted to set it to business suits
The Uptown template has half of Sims use the "Polished" style and half use the "Streetwear" style.
Hi. Is there any way I can translate the names from this mod? It shows in English in the game.
This is something I'm still investigating.
what this sounds so GOOOD
Will this mod conflict with Cowplant's Cake New Random Names? I use it mainly to add more random names to CAS, but I know it also generates townie names (including the "ethnic" names from the EPs) but I prefer your version. If I could keep their CAS name generator + your townie demographics that would be the best of both worlds lol
That mod destroys all name localization for some reason, which Townie Demographics relies on to work. They can't be used together.
You mean they're incompatible because that name generator works for every game language? If so, would it work with a mod that doesn't do that?
I'm asking because my game is in PT-BR and its vanilla name generator is very poor. I'm currently using the mod above, but I have a really old one (from 2016, before City Living) that I made myself. It keeps the name localization intact, only adding more names in PT-BR. I was using it until recently, but I replaced it because I completely unlearned how to do that mod, and I'm not sure if it would need updating.
The linked mod in its current form deletes the other languages and forces all names to come from one list. If you have an older version or a different name mod that leaves the other languages there, that will probably work, but I can't say for sure since it's not publicly available.
Yes my mod doesn't delete the languages! I will try this out. Thank you <3
Multiple completely unrelated other mods were giving me crashes with this error:
[manus] Error during initialization of service tuning_instance_manager. This will likely cause additional errors in the future. (AttributeError: type object 'Language' has no attribute 'SPANISH')
Until I removed this mod.
Happened with such unrelated mods as:
andrew_poseplayer.ts4script
adeepindigo_gameplaymods_DynamicTeenLife_CORE.ts4script
You definitely have more than just those two mods installed. You have some mod that removes all name localization, which Townie Demographics relies on to work. Come to the Discord server for troubleshooting.
I happen to have the same Cowplant new names mod that mcgi97 mentioned above.
I had no idea that mod removed all name localization.
Even if I didn't want your mod - that's a severe change that would likely have all kinds of downstream conflicts.
Removing that mod and I was able to get into my game with your mod still there.
This mod is ambitiously delicious! Thank you!